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Batman: Arkham Knight (2015)

The renders were created using the Unreal Engine and in-game assets, with some minor composition work in photoshop to enhance the mood or tone of a particular challenge map or convey an emotional quality. Unlike the loading screens from the main story, which were simply a still from a cutscene at that specific chapter point, the challenge map loading screens often had to be hand created to drive the narrative behind it and excite the player.

This environment had very little outside area to work with and I really wanted to get across that slinking into a building, cat burglar style with this piece before the player spawns inside.

This environment had very little outside area to work with and I really wanted to get across that slinking into a building, cat burglar style with this piece before the player spawns inside.