A collection of some of the menus and HUD work I was responsible for on the multi-award winning Batman: Arkham Knight
I was responsible for the majority of the HUD art, animation, UX, and implementation.
The Gadget Wheel - Batman's utility belt had gotten larger for this game and the traditional D-Pad selection model was no longer an efficient way for the player to select gadgets.
Gadget Wheel Item Renders
Most Wanted Wheel (concept) - We wanted selecting all the side quests and main missions to be simple so we created a wheel that allowed players to easily select missions and track progress.
Most Wanted Wheel (In Action)
Most Wanted Wheel (Knightfall mode concept) - We wanted a dramatic visual change when the player reached Knightfall