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Batman: Arkham VR

Batman: Arkham VR was a fun project and tested the UI team's UX preconceptions for a new technology. My role was to help establish the art direction based off the previous games; designing the front-end menu structure and flow, tablet functionality, pre-rendered motion graphics, and providing high quality graphics assets.

For UX in B:AVR we considered that diegetic tablets was the best method for simulating realism. A tangible interface the player interacts with as would the character made the most sense and felt fun. Big buttons and clear displays of information.

For UX in B:AVR we considered that diegetic tablets was the best method for simulating realism. A tangible interface the player interacts with as would the character made the most sense and felt fun. Big buttons and clear displays of information.

Concept for Tablet Interface

Concept for Tablet Interface

Batmobile Garage Interface

Batmobile Garage Interface

Locate Nightwing Video Assets (video coming soon)

Locate Nightwing Video Assets (video coming soon)

E3 Promotional T-shirt design based off the key art but with more of a focus on the eyes - be the batman.

E3 Promotional T-shirt design based off the key art but with more of a focus on the eyes - be the batman.