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The Casting of Frank Stone - UI Menus

Working closely with the Art Director and Programming team, my primary responsibility was to bring the concepts to life, to a higher quality, and inject as much Dead by Daylight brand energy into the UI as possible. It helps that I am a massive fan of the DBD franchise, so this project was a pleasure. This meant utilising Unreal's material editor to create effects that were reminiscent of the base game's brand identity. Additionally, I focused on UMG and blueprint setup, interaction design, layout, consistency, and iconography.